Army War Actions (Tactical)
Different values: 11
=====================================
object {Army War Actions (Tactical)}
    _id : string {Army War Actions (Tactical)._id} (all different values)
    folder : string {Army War Actions (Tactical).folder} (same value: i18YzT3zo3skuWng)
    img : string {Army War Actions (Tactical).img} (4 different values)
        systems/pf2e/icons/actions/TwoActions.webp (x5)
        systems/pf2e/icons/actions/ThreeActions.webp (x1)
        systems/pf2e/icons/actions/Reaction.webp (x2)
        systems/pf2e/icons/actions/OneAction.webp (x3)
    name : string {Army War Actions (Tactical).name} (all different values)
    system : object {Army War Actions (Tactical).system}
        actionType : object {Army War Actions (Tactical).system.actionType}
            value : string {Army War Actions (Tactical).system.actionType.value} (2 different values)
                action (x9)
                reaction (x2)
        actions : object {Army War Actions (Tactical).system.actions}
            [value] : integer {Army War Actions (Tactical).system.actions.value} (3 different values)
                2 (x5)
                3 (x1)
                1 (x3)
        campaign : string {Army War Actions (Tactical).system.campaign} (same value: kingmaker)
        category : string {Army War Actions (Tactical).system.category} (same value: army-war-action)
        description : object {Army War Actions (Tactical).system.description}
            value : string {Army War Actions (Tactical).system.description.value} (all different values)
        [location] : mixed
        prerequisites : object {Army War Actions (Tactical).system.prerequisites}
            value : array<> {Army War Actions (Tactical).system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Army War Actions (Tactical).system.publication}
            license : string {Army War Actions (Tactical).system.publication.license} (same value: OGL)
            remaster : boolean {Army War Actions (Tactical).system.publication.remaster} (same value: False)
            title : string {Army War Actions (Tactical).system.publication.title} (same value: Pathfinder Kingmaker)
        rules : ###FoundryRulesObject###
        traits : object {Army War Actions (Tactical).system.traits}
            rarity : string {Army War Actions (Tactical).system.traits.rarity} (same value: common)
            value : array<string> {Army War Actions (Tactical).system.traits.value}
                Length: min=1 max=4
                Value type: string {Army War Actions (Tactical).system.traits.value.[]} (7 different values)
                    attack (x5)
                    cavalry (x3)
                    infantry (x7)
                    skirmisher (x7)
                    maneuver (x2)
                    morale (x2)
                    siege (x1)
    type : string {Army War Actions (Tactical).type} (same value: campaignFeature)